GizmoTranslationAxis
GizmoTranslationAxis
GizmoTranslationAxis – встроенная реализация оси переноса для GizmoControl. Подробнее: GizmoAxis.
export class GizmoTranslationAxis extends GizmoAxis {
constructor(axisDir: THREE.Vector3, readonly handle: IGizmoObject, readonly picker?: IGizmoObject, readonly helper?: IGizmoObject) {
super(axisDir, handle, picker, helper);
this.name = 'GizmoTranslationAxis';
}
moveByNdcPt(ndcPos: THREE.Vector2, camera: THREE.Camera): THREE.Matrix4 {
this.updateGizmoPlane(camera);
if (!this._startPoint)
this.setStartPt(ndcPos, camera);
this._raycaster.setFromCamera(ndcPos, camera);
const planeIntersect = this._raycaster.ray.intersectPlane(this._plane, new THREE.Vector3());
if (!planeIntersect)
return null;
this._endPoint.copy(planeIntersect);
const offset = this._endPoint.clone().sub(this._startPoint);
const offsetValue = offset.dot(this._worldAxisDir);
offset.copy(this._worldAxisDir).multiplyScalar(offsetValue);
return new THREE.Matrix4().makeTranslation(offset.x, offset.y, offset.z);
}
protected override updateGizmoPlane(camera: THREE.Camera): void {
this._raycaster.setFromCamera({ x: 0, y: 0 }, camera);
const eye = this._raycaster.ray.direction;
const alignVector = eye.clone().cross(this._worldAxisDir);
let dirVector = this._worldAxisDir.clone().cross(alignVector);
if (dirVector.length() === 0) {
dirVector = eye;
}
dirVector.normalize();
this._plane.setFromNormalAndCoplanarPoint(dirVector, this._worldPositionStart);
}
}